![]() In-between interpolation reverts to Linear for duplicated in-between targets Grab tool's twist function corrupts the base object when editing targets Relative in-between targets with smooth interpolation don't update after flipping or mirroring Masks disappear after changing symmetry state Masks don't update after flipping or mirroring targets in the Shape Editor Sculpting on the base mesh when Edit is enabled for In-Between breaks the deformationīlend shape target is changed after deleting non-deformer history (post-deformation)Ĭreating a Pose Interpolator from a controller crashes Maya, instead of returning an error message Mask stroke doesn't reappear after target deletion and undo When changing the interpolation mode between linear and smooth, the base mesh doesn't update Using Mirror on multiple selection combines meshes Wrong deformation order chosen for blend shape for character in sceneĮdit should be auto-enabled for added in-between targetsĮxport/import of Transform targets produces the wrong resultĪdding a target for an invisible blendShape will make the Edit button red and un-clickable Performance is slow sometimes when adding new targets on the Shape EditorĬreate Target is slow with posed multi-objectįalloff curve refresh produces unexpected results if an in-between target is deleted and then undo is performed Shape Editor: Grouping 100 targets is slow Hidden components still appear in OpenSubdiv Smooth Mesh PreviewĪuto UV projection does not give the same result as it did previously Multiple prop nodes that have the same name will lose dataĬolor management in Playblast loses data precision There are additional Maya 2017 new features that can be found on Autodesk’s official website.Published attributes in the Channel box get stuck on connected and remain yellow Maya 2017 also features a more intuitive UI and improvements to 3D text tools that enable artists work faster as they create complex motion graphics, animations and effects. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to quickly create unique animations and motion effects. Maya 2017 includes a full set of 3D tools for creating motion graphics. ![]() The plugin will be available from Solid Angle’s website where 3ds Max users can also find details on capabilities of the new plugin. For Maya artists, Arnold brings efficiency, power and ease of use, enabling great looking results in a short time.Īutodesk is also announcing a new MAXtoA plugin allowing 3ds Max users to take advantage of Arnold’s powerful, production proven rendering capabilities. This unique integration of Arnold into Maya 2017 builds on the popular MToA Arnold plugin and brings advanced rendering capabilities within Maya. Maya 2017 now includes Arnold as its default renderer. Autodesk also announced that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements that help artists work faster and easier than ever. At the SIGGRAPH conference in Anaheim, California, Autodesk showcased the latest design animation solutions for Maya 2017 and an update to 3ds Max. ![]()
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